8 A& a/ r& S+ f7 I+ E
# z4 y8 e: ^$ B8 g) ~4 t
- H5 b2 N# \0 @. M
1 k; k" l/ D( K* f
6 x; b* I0 X Y[@main]
. u3 f7 \3 A' l9 W2 B#IF8 T% e9 A- ?& X. Y- L4 E3 c0 d; M
#ACT
9 c# l6 R0 [; }OPENMERCHANTBIGDLG 11 1450 1 4 0 -50 0 0 0 1. K |/ {- _4 b& O) G/ a
#SAY
0 n8 R$ t! O E<ImgEx:1:27:28:29:360:25/@Exit><ImgEx:11:1451:1451:1451:-5:87>\9 i3 d: r- s1 G0 G
<ImgEx:11:92:93:94:148:400/@确定强化><PlayImg:13:0:12:120:2:363:0><PlayImg:13:110:8:120:-165:35:0>\4 R# u5 M, c1 ?
<ImgEx:11:1460:1460:1460:35:20><ImgEx:11:1471:1472:1473:45:20/@幸运转移>
* l/ k: t8 k+ l. r<ITEMBOX:3:-1:110:196:155:50:50:19:254#放入项链>1 c- l l, b7 o8 E* s
+ u2 D, z* Y3 ?0 N5 t
4 K: C+ ]+ U- V0 U
[@ItemIntoBox3]
, O( C3 d3 F2 [0 O$ p#IF7 D/ F1 W4 U3 L$ A2 E% d; \9 h) `
CHECKITEMTYPE boxitem3 <$BOXITEM[3].STDMODE>3 P3 s: ] b M6 K
CHECKITEMADDVALUE boxitem3 1 = 01 d9 x6 g* ^3 r; O7 a9 x, y7 D/ I
#ACT
! e! B' n1 O/ x& E- USetUpgradeItem 3
+ E9 E5 t4 V+ h0 t! lGOTO @幸运0
/ v) q i% S, Rbreak
; [" t& _/ u' w+ {: G$ S
6 B- F5 E: ^+ O
$ b: b" o7 r! r Z+ K w, V+ e#IF u" C B$ d3 d' ?
CHECKITEMTYPE boxitem3 <$BOXITEM[3].STDMODE>$ x- O$ c+ J4 O6 p! R
CHECKITEMADDVALUE boxitem3 1 = 1# | F0 L( O) E
#ACT1 S! W7 G1 [# F0 W
SetUpgradeItem 37 C5 [. g+ ]$ Q4 j- h
GOTO @幸运17 U; O. L1 e0 v$ Y% } ?$ e
break
" b6 k: }2 u$ R. S1 o" u n: {2 r: e1 a, F+ x
3 e q: o& c5 G- f" b7 ?6 y+ L
#IF
& Z, F2 L0 b; m9 m, s( t% UCHECKITEMTYPE boxitem3 <$BOXITEM[3].STDMODE>
* V2 J" b: }" F7 uCHECKITEMADDVALUE boxitem3 1 = 21 Q3 k5 E% m9 r. D
#ACT
) X8 G" Y; `6 \0 Q- |4 Q# zSetUpgradeItem 35 Y2 y7 g: A( v3 H1 s. X
GOTO @幸运2
' T% y8 O) T/ T9 S8 nbreak
% x a" g1 c% e# l2 H
7 L0 v" e, |, U$ @8 T4 f# w5 y3 U3 B' p$ g1 o7 e6 F7 t! r( K
8 G) I, ]6 V1 j4 J/ \/ \$ u+ M# |9 O) |3 n* {, O
#IF
4 E% u* @3 x3 t: }2 m/ s4 ^* OCHECKITEMTYPE boxitem3 <$BOXITEM[3].STDMODE># E, E# |* |1 ^
CHECKITEMADDVALUE boxitem3 1 = 36 \- D4 c! ^* M5 O/ G
#ACT0 U6 b& p z2 l2 y
SetUpgradeItem 3/ l1 Z+ k& A% B5 ?0 z
GOTO @幸运3
/ S: O- G: K9 Tbreak3 i& g$ ]- O" B: N# I4 z& s
6 t' ^4 i! G: v2 t B
" a1 F# v7 u" }+ G( Y+ L& }
#IF
4 V) j9 z7 N1 ?2 s) ACHECKITEMTYPE boxitem3 <$BOXITEM[3].STDMODE>
& s$ L. M, Z: @CHECKITEMADDVALUE boxitem3 1 = 4
# C8 [# ?4 e9 ?. A/ T. Z$ ~; ?#ACT
T/ A3 e: G& m. F% ?SetUpgradeItem 3 K' a2 m2 }/ l: E6 B0 E2 }* F; j
GOTO @幸运4
) ^4 G9 O L# u9 Z8 k* n% Tbreak: S3 Z9 c; O6 p2 N$ c
: S, k+ D) j. U' l
3 d4 ?9 ^6 [2 p9 c% l#IF* H, C4 }* ?* b) J. \. T1 _ x
CHECKITEMTYPE boxitem3 <$BOXITEM[3].STDMODE>
, k+ |+ ~& i# Q. f# D( ~CHECKITEMADDVALUE boxitem3 1 > 4
/ f: w+ v7 w- {5 q. G( c#ACT
. t6 g* {+ @2 ~1 v; jSetUpgradeItem 3
; y/ U! B# \/ \, v8 Q* l: n' c V+ `' }GOTO @幸运5
* n7 s9 {3 H y8 N/ y" {break: ~/ h: U0 ?1 ]2 W0 f: A: _
( u2 f1 J1 A. E# X7 s! a6 N' m ~4 s2 V0 L! R* h4 ^/ a7 C
6 r2 C Z3 I! K. s5 B! o
T# ]! t) j0 V r# i3 Y6 R8 I4 m7 n# q& m
0 u2 Q, B6 C8 W4 E
;==============================================================' H. ?, B9 A$ O5 X! l
[@幸运0]
/ K! b) c( T6 T4 R; {#IF* X3 E/ @+ b" ~- V) s
CHECKITEMTYPE boxitem3 <$BOXITEM[3].STDMODE>% M) ?, z! |: u, f
CHECKITEMADDVALUE boxitem3 1 = 02 O0 p2 f9 F( S! j/ J2 N* p: Y
#ACT; W' l6 v6 @, h( i
SetUpgradeItem 3! t0 B' E# }6 G, N9 D d1 `7 B. g
#SAY
1 x8 J" R! @, _( H) N9 @7 o<ImgEx:1:27:28:29:360:25/@Exit><ImgEx:11:1451:1451:1451:-5:87>\' [% Q- ~* `* x' B1 D; U
<ImgEx:11:92:93:94:148:400/@强化幸运1><PlayImg:13:0:12:120:2:363:0><PlayImg:13:110:8:120:-165:35:0>\& k; [. Y m/ `8 W2 ?: j6 B# }* T
<ImgEx:11:1460:1460:1460:35:20><ImgEx:11:1471:1472:1473:45:20/@幸运转移>( O( E" V; U' }( ^
<ITEMBOX:3:-1:110:196:155:50:50:19:254#放入项链>9 a) Y8 ?: r) @. n0 h; }% h' _
<text:20000元宝:-45:328{FCOLOR=56}>
. {" ^& R$ |5 X- R<text:70%:-100:353{FCOLOR=56}>
' Y5 B8 |7 P( @! w1 W#ELSEACT2 [) G; u7 {$ |+ G3 u, e* ^
UNALLOWITEMINTOBOX% V9 P6 Y3 ~, X6 @+ r& ^/ o4 W
MESSAGEBOX 没有项链装备!!!!6 S; U m1 C. \' }
break- B' ]. D5 b8 p$ z9 R
! Q. `9 |+ `; J4 Q- _1 e# U) g
: g9 p2 w/ a4 E! h+ v3 V[@强化幸运1]
' }- e! h m, s$ R#IF
1 Y. F* f6 j" [% ]# B) vrandom 2
6 c i) `6 w" c1 c1 WCHECKGAMEGOLD > 19999# E# M4 {) Z7 b v' `. U
#ACT
- i: J4 D+ T9 h" B6 d; C6 R. XGAMEGOLD - 20000, e6 h, y6 Q1 B2 u2 s- P
CHANGEITEMADDVALUE boxitem3 1 + 1/ h7 A T! u4 \: n7 j# n# _
SendMsg 6 项链升级幸运成功!! E6 s% I. B2 K9 Q" }5 q& r; @1 f
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
! c* m+ P( \/ ^- p* v/ sAddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
: {* Z) \ P( B- QReturnBoxItem 3( }* \% v/ I3 ?
goto @main
0 [0 _, L4 T p0 Q* ^break
) O4 I. @2 `; b1 g3 e1 S9 r* }' s+ y# r! X( n- u
" t+ a9 s }6 b" c+ k
#IF/ X H% ^# \2 y6 r
random 1; D5 T# f! R" t
CHECKGAMEGOLD > 199991 I2 I& ]$ G# }4 o1 I
#ACT0 y9 _9 v) ^1 H& H3 c. `
GAMEGOLD - 200009 }- `; a i5 z0 x
SendMsg 6 项链升级幸运失败!
3 ?9 N- E$ g2 Z6 M( A3 Q0 d6 AAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 34 d& ^! Q5 B0 V
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
( w! e! |. A$ P- N8 wReturnBoxItem 3
* M0 s& Y" k/ X; u& U* [) N) f7 t {goto @main! m1 f4 |2 `' N2 K! p. _6 l6 Y
break
" B) p: t' U9 C* H% T#ELSEACT& Y# j) ?# y& T+ N0 ?' c2 a4 m
ReturnBoxItem 3
9 f5 M% ^+ l) |: xMESSAGEBOX \\你的元宝不足20000!
; ~* V' n, j2 V# Z; Mbreak
1 x) c, |' }1 U" K% U; e: l;==============================================================
* S# k$ m6 K6 O; w" R
3 B1 p8 P* @# t% |( G
K2 |3 i# o) K, ~: ?4 e- t[@幸运1]
, q+ y5 G! `& Q& }+ i, F7 r#IF( }2 i% t/ E, i. R3 |4 @. |2 \, W
CHECKITEMTYPE boxitem3 <$BOXITEM[3].STDMODE>
; h- u- f0 Z" u) ?# @( B+ yCHECKITEMADDVALUE boxitem3 1 = 1
8 v" n% k' f; J L @#ACT
9 I: u8 ?0 R1 a) g& DSetUpgradeItem 3
! V' |5 |1 j) a$ X- Q2 `. o, C/ Y#SAY
) X* Y5 i+ _) N, d<ImgEx:1:27:28:29:360:25/@Exit><ImgEx:11:1451:1451:1451:-5:87>\
1 h) D9 C$ F4 b" \<ImgEx:11:92:93:94:148:400/@强化幸运2><PlayImg:13:0:12:120:2:363:0><PlayImg:13:110:8:120:-165:35:0>\1 a) p1 }( Q6 O. [- f, a4 n8 \
<ImgEx:11:1460:1460:1460:35:20><ImgEx:11:1471:1472:1473:45:20/@幸运转移>
]9 Q9 j8 _" l/ w& u. x% V# H& U<ITEMBOX:3:-1:110:196:155:50:50:19:254#放入项链>
' W. ^* f; J4 C& S<text:30000元宝:-45:328{FCOLOR=56}>3 m6 z w$ P; E" j
<text:60%:-100:353{FCOLOR=56}>
0 y+ @7 O& _0 j, b2 q, ]#ELSEACT
7 A! l; ~" D* p$ o5 _UNALLOWITEMINTOBOX
/ A I0 g$ d; ]; ~- CMESSAGEBOX 没有项链装备!!!!
! d0 P7 N& L( n2 M, T( ]break) h9 Q n0 D, J# V4 m
& u/ l) U2 j9 M" C- Q; F
! k$ j ~* {; p# h! m[@强化幸运2]
3 l- @/ V$ x9 W4 ]/ ]9 F#IF
4 E3 m' V, g6 ~3 drandom 10
* \7 s; x# |# |0 \; qCHECKGAMEGOLD > 29999
1 q2 H; s) @2 a9 T0 [: T#ACT5 v. T" R: ]! `) p3 p8 f9 R
GAMEGOLD - 30000& b6 P7 N! R) @
CHANGEITEMADDVALUE boxitem3 1 + 19 h& X$ F$ y2 X: h, I
SendMsg 6 项链升级幸运成功!, H$ M% O$ g" B! n0 N' ] k
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
7 t; `8 p) Y: f; _AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3 ~; d1 E4 t2 a) ^+ k3 P
ReturnBoxItem 3& X/ C6 B7 s2 G4 D
goto @main
- P* B- y# i$ \/ W) t0 M7 D0 qbreak1 P$ R6 o4 P* F4 F' r4 \. i
: U+ s% |, I A( \+ G: T
& \: @( m7 Z3 A" Y w7 w4 V
#IF
/ G) q8 ~5 r: d9 Q" Zrandom 5
& m/ M$ l: V+ t2 G- tCHECKGAMEGOLD > 29999: j" k/ R) e5 V0 ?3 [9 a
#ACT
, S4 A0 e1 g$ J1 [& X- ^. xGAMEGOLD - 30000
9 R9 t- a' k, b: ~ |SendMsg 6 项链升级幸运失败!
/ w7 Y2 G1 L. i7 w2 hAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
+ z. z3 J1 M7 x4 V% T; Q3 J, b3 }: j$ @AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 39 \- O7 F" a+ O# T2 a
ReturnBoxItem 3
* M$ _& q! ]7 I; i+ q8 \; W- N, zgoto @main) k) g p9 \( \8 A+ J0 @
break
8 c R/ e# O5 V) Q' [8 {- ?" ]+ U' @) A
& K3 W+ ^1 j3 W#IF
3 }# k |! A& Z! n7 F/ ~6 L& `3 Qrandom 4
" c: S q8 C8 }$ yCHECKGAMEGOLD > 29999
# i3 n7 T1 H! ]4 Y#ACT
4 q9 W: s' [. o" g kGAMEGOLD - 30000
- ^& Z5 }0 b1 T; `+ t1 T! x, `SendMsg 6 项链升级幸运失败!
, C9 N8 } G3 G+ g4 C0 ~' K( U$ AAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3( h9 Y' z! R9 c3 C. V# z; S/ M
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
9 Q! _7 J/ R I0 a$ ]& ?ReturnBoxItem 3
$ }/ N2 k, F \ Q4 D `. ?$ t" Agoto @main
; E- K k0 k9 ?* }. j3 P7 jbreak
" I) a3 B7 R/ {, Q2 {- |) ^4 Z2 l' X' ?
( b/ _* ~, t" r; c4 m. c. _4 ?% ^) C8 ~- Q% v! O
9 c5 F5 R6 V% E9 \
#IF
0 b% J6 f4 k) e0 y* Y) ?random 3
, W a7 I J: W! j6 ?CHECKGAMEGOLD > 299991 N1 c0 V* r6 d9 I
#ACT, \. Y2 l+ a5 ?$ t9 n, n9 c
GAMEGOLD - 30000) }5 ` W7 j/ e' x) U, n, L( y, |% P
SendMsg 6 项链升级幸运失败!( l6 m: f8 D( U R! ^8 |
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3# J& _( E" h% S' B
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
, v! M5 G/ Q& R, f, gReturnBoxItem 3
% Q* j0 Q1 p3 O4 |, W# ^goto @main
2 k# @$ t. G9 o) \4 z. n; qbreak
* t# R2 u7 P! y! Q% b' b$ v
/ T* `$ V8 U# Y, \9 g, @
' F! n4 \. h6 E+ H* _# Q#IF
9 w+ I! `% ~* b. w: ?" B; ]random 2
, ?1 V4 S) [( J! m3 G$ ICHECKGAMEGOLD > 299996 { m6 P' |% h7 ]- S+ i
#ACT8 y4 k' B7 j2 o7 a8 ]% Q w$ m
GAMEGOLD - 30000' U9 b3 C# n4 ]4 d% F/ u
SendMsg 6 项链升级幸运失败!
7 _! y- J5 M6 jAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3# x L% [" g4 J' v
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
2 I, w9 U: p5 kReturnBoxItem 3
" f* ?6 C8 G8 B1 [9 L5 ~goto @main4 ^# Y9 c" U) v; F' f
break! Y I% P a& i+ a. `; _4 V7 }: l, o
+ n3 }5 W) g$ ]* Q. _; ^* b* z$ X X$ O
; d H$ l' k1 `$ C
1 D) F7 R+ R" t# T- d#IF/ T5 a# |8 ~& a" Y# D8 Q
random 1& M+ k" z: O' ^; W4 _2 @
CHECKGAMEGOLD > 29999
$ y+ X; p# a& H( z! `6 J#ACT
& M. a6 I3 X' ~+ M# r; qGAMEGOLD - 30000- w! C. _3 S7 ?9 z
SendMsg 6 项链升级幸运失败!+ W. y# e$ A/ l0 F' _
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
9 s8 x( W& S* @' |% PAddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
4 d) x% a$ E; gReturnBoxItem 3* R; \0 S5 X* E( F+ |1 r
goto @main
' r: [0 g. n0 j' l) L; dbreak
: w0 N j' E5 Y' K7 j( {#ELSEACT
; [2 J% f# ]9 _# I0 x: [- ^ReturnBoxItem 3
A$ F; H% S3 |/ n7 [* CMESSAGEBOX \\你的元宝不足30000!
& O' x- Z! I7 U ?1 E8 x! o# cbreak
v+ C/ ~% [4 @0 r) r+ T( E;==============================================================
& R# V/ O: S5 ^$ M7 D0 A7 G* L' G6 V0 U
# e: _* ` M( l$ x& w) J9 v[@幸运2]
1 T: @& f4 m. |#IF5 h ^* w2 r( y3 p" r* D) ~
CHECKITEMTYPE boxitem3 <$BOXITEM[3].STDMODE>/ i! W# m3 @' b0 S- a; ^
CHECKITEMADDVALUE boxitem3 1 = 26 @- Q0 Z5 y3 ?' y+ z
#ACT
4 W; W- s* R: b' U" ^SetUpgradeItem 3
* W! _% y9 M% d' H2 V3 d- B#SAY. G, E/ V) y0 j* B
<ImgEx:1:27:28:29:360:25/@Exit><ImgEx:11:1451:1451:1451:-5:87>\
! r( K7 V8 D5 g$ c4 L" L4 i<ImgEx:11:92:93:94:148:400/@强化幸运3><PlayImg:13:0:12:120:2:363:0><PlayImg:13:110:8:120:-165:35:0>\! L5 ~8 A$ P8 B) U; b
<ImgEx:11:1460:1460:1460:35:20><ImgEx:11:1471:1472:1473:45:20/@幸运转移>
& i' P8 j+ f) M' F+ ^: h3 I* J# @<ITEMBOX:3:-1:110:196:155:50:50:19:254#放入项链>% j2 v Z3 @9 [+ A
<text:40000元宝:-45:328{FCOLOR=56}>
+ l( A- n9 N7 x7 [! }3 j<text:50%:-100:353{FCOLOR=56}>. h1 c6 [" L' B* X# S
#ELSEACT
4 ~; P1 [# i, [2 I3 N6 BUNALLOWITEMINTOBOX/ }, \4 W0 _/ _, Z; z E9 M4 r1 M
MESSAGEBOX 没有项链装备!!!!# j* m; C- P8 Z! q) s' k
break
5 } _; ^, ^- n8 S3 k8 E: z* e$ A9 X, L
5 }" i4 Y X) h$ ~' ?3 o( ?
7 Q+ A- G5 ^% I* q[@强化幸运3]9 `( g5 \2 f9 u
#IF. q% N7 L" t, z7 |1 I
random 15
" |/ R" a: x7 j1 R! ACHECKGAMEGOLD > 39999+ L, b* R' j, g" c
#ACT* D) v9 { [( r9 l
GAMEGOLD - 40000
J3 Y3 k& J/ D& n0 X5 `. j7 iCHANGEITEMADDVALUE boxitem3 1 + 10 {2 K, j; h0 ?
SendMsg 6 项链升级幸运成功!7 E; ~7 [9 e5 S' ]6 e; {
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 31 Z8 |5 F# R# K9 f) P0 Y, q
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3( N# q- R+ A0 P% G+ N
ReturnBoxItem 38 z* c( f6 w& J! E$ @
goto @main4 M2 W N. ?1 p4 B
break& v m" q, Z6 O+ O
- p3 c( E( _7 L+ ^6 I! P; X
/ c2 ^/ t% ~* l, `
#IF
`) q! a/ c0 Arandom 10
; N2 b4 |. K+ M( v& I; ?CHECKGAMEGOLD > 399990 o& M6 J% `* V* x0 g2 y" s
#ACT$ k- B, p u& t+ g0 D
GAMEGOLD - 40000
& v6 `: }8 ~, MSendMsg 6 项链升级幸运失败!
& R: d/ W& ~' q9 C( m" M4 W6 G* fAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 36 r& D; [# F, b6 H, `, P! R
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
, Y- b) l7 \6 I$ d8 {ReturnBoxItem 35 s- w1 v2 L+ M- o* j
goto @main$ ?. E! r% z" G, }/ y3 B2 y
break
4 u; |( ~2 S R
" I. W' F. T3 E7 o- G# p* _( t
1 ^6 V+ f3 N4 G, q#IF
$ _% x, a9 r( T6 q- E. j9 P$ irandom 8
" j1 b* m) R3 r! B9 q7 q, ~CHECKGAMEGOLD > 399997 M' |/ m6 V/ r; |, `5 @
#ACT
8 p5 I5 S+ E4 N) G `GAMEGOLD - 40000, N% f2 K8 L0 d9 n b
SendMsg 6 项链升级幸运失败!
1 |. p/ p8 n4 z! n/ K+ j/ qAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
* A" T+ }& K0 rAddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3& g4 b3 n+ D% z. V& q# l; y
ReturnBoxItem 3
5 e g$ S3 R, Zgoto @main
% e T+ o; d( o2 D% G; M7 k8 t' M! @break
& K9 S+ k# r3 d! a' P. c p( G( [% g9 S1 z9 j( l
- M1 ~4 G N( a" N
#IF4 t' W4 }6 X& }. |
random 3! A( A. C/ q3 C1 s
CHECKGAMEGOLD > 39999" D% A$ z- s/ F4 m5 X6 `5 N; \& I+ Z
#ACT8 u* Q0 s5 M# `
GAMEGOLD - 40000
0 n# F5 f0 k9 ASendMsg 6 项链升级幸运失败!
) ]8 y0 g) l6 q$ @6 {AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3+ I" R% U# U. A; Y6 [9 Y
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
3 B" _5 J7 @7 [ReturnBoxItem 3
{0 E/ M0 s! p8 K$ Y* s1 Vgoto @main* |/ j; x+ F, {7 j
break& `( f' [) j: ]' U, ] h/ V
]- w' D3 [6 R/ ]0 }) Q
5 c }8 ]$ g3 Z( n#IF
( z+ J) p3 Z6 e* x4 `( a/ Xrandom 1
# D, ]6 B# ]1 z0 VCHECKGAMEGOLD > 39999# ]5 ?5 V& S* |9 W$ n
#ACT
) [5 R$ ]7 t2 d ]6 dGAMEGOLD - 40000, J6 _/ O5 a' T; g/ v% Z" ^ j
SendMsg 6 项链升级幸运失败!
) S% n4 o3 h: L5 Z# N/ k3 m- s; |6 FAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
) _- V1 A; y2 H) X3 AAddNumberButton 3 0 <$GAMEGIRD> 1 110 340 36 }( F# ~8 J( l8 R' h' }
ReturnBoxItem 3
% R2 Z$ i2 ^( p+ ?: t7 L7 hgoto @main
; O1 P7 C& S5 ^1 D Ybreak/ z8 i7 r- C5 d$ z8 i3 n8 S
#ELSEACT9 ]% h$ Z4 I5 b$ ?
ReturnBoxItem 37 O5 ^4 i5 r' U$ l0 v( m! R
MESSAGEBOX \\你的元宝不足40000!
' Y2 y; ]4 w9 n; Q2 k) T7 a1 Dbreak
% q/ h- |1 `7 `;==============================================================
1 P M$ A. \; K" a; f& |[@幸运3]8 X8 s* x4 Z1 l6 Z% W% W; S% m; N8 ?
#IF# W# l0 K) q6 ?7 _: K
CHECKITEMTYPE boxitem3 <$BOXITEM[3].STDMODE>
% v! f& V Y0 }0 B! j9 s( \9 oCHECKITEMADDVALUE boxitem3 1 = 34 e6 [" }0 Z( d' T3 s7 v
#ACT
( w" a3 I# S/ h* d" `SetUpgradeItem 3
% M! h# j) I* r" g# }9 i5 I8 g7 }#SAY% \7 [, |* h" t ? `, S" I
<ImgEx:1:27:28:29:360:25/@Exit><ImgEx:11:1451:1451:1451:-5:87>\
+ p$ W( b1 o# s. a- ~<ImgEx:11:92:93:94:148:400/@强化幸运4><PlayImg:13:0:12:120:2:363:0><PlayImg:13:110:8:120:-165:35:0>\; Y6 H# a. T$ W# e
<ImgEx:11:1460:1460:1460:35:20><ImgEx:11:1471:1472:1473:45:20/@幸运转移>
) o3 Z* u8 v+ `1 [: N<ITEMBOX:3:-1:110:196:155:50:50:19:254#放入项链>
* Y5 R9 s6 I/ z! i<text:50000元宝:-45:328{FCOLOR=56}>+ g, Q6 v5 W* f2 H" r! V) H
<text:40%:-100:353{FCOLOR=56}>- _7 W- D: Y5 f8 D% i9 Y
#ELSEACT
+ E$ z9 O9 Y: t/ D8 T3 AUNALLOWITEMINTOBOX
+ y Q$ d( d, w h5 MMESSAGEBOX 没有项链装备!!!!& x1 F( H; {& I" U
break
( Q- P$ Q" L. x& N
% x8 I$ R7 _& E6 X
0 p9 N8 P1 `3 F" [, Q[@强化幸运4]
+ ?4 ^/ c, ^9 N1 c. o: `( Z/ f1 N#IF4 v, ]( }' ^9 G3 _
random 20
8 a: [! ?6 l/ o* f8 {) h% PCHECKGAMEGOLD > 49999- v! ]; B% N0 `- `* @' r
#ACT
0 @7 g8 e) ^: d( Y" ]8 M4 p- TGAMEGOLD - 50000
* ]7 G; k5 n( kCHANGEITEMADDVALUE boxitem3 1 + 13 n/ c# a1 H8 j4 ^2 z. d
SendMsg 6 项链升级幸运成功!# B3 o K1 K s6 c4 q
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
; u5 j }/ R, x+ e/ CAddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
; c2 s; `( N( Z) b9 N6 GReturnBoxItem 3
1 G) ]2 L- c& l' h |! Q& Rgoto @main( X( u5 Q1 O' Z% _
break
, C1 v2 J V) H7 l+ f) \. J$ q3 B& N( P: J" G7 U! J
+ y- {; ]" X/ C3 }" F9 F* J
#IF* R1 c1 ^4 b) L% H S# V. M& P
random 18
% i* D; p4 k1 `CHECKGAMEGOLD > 49999+ o& m5 \3 R- z7 o* R; b7 \
#ACT
" Z- @: y( p2 X/ S: ~ SGAMEGOLD - 50000- z9 m% I( X( Y6 x) F
SendMsg 6 项链升级幸运失败!
2 l9 r4 q4 u8 L+ qAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
) m' H! d) D- z0 a2 h. y' kAddNumberButton 3 0 <$GAMEGIRD> 1 110 340 32 W7 Q1 f5 D1 y' W3 ~
ReturnBoxItem 38 n" t+ R6 y" d6 e7 t
goto @main: n' x: ?1 M2 \' X% ]# ?
break8 l3 r0 f9 r* t
, b6 |, X$ [, o8 N% D+ M) k& s0 {
5 f- ~; C! X- v1 i% H+ L#IF
6 Q. A, W8 J' D/ _( T+ qrandom 15
4 ?: K4 h# X$ \ U. zCHECKGAMEGOLD > 49999
2 F {! f: I5 t2 Z#ACT
! Q/ K1 S; }: l! W6 rGAMEGOLD - 50000, F+ n- V1 L; O9 o: n3 `" X/ C" R1 w
SendMsg 6 项链升级幸运失败!
& N' b# h$ k7 K kAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3* p4 L2 x, z. D, _
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
% V/ k* F* `5 g( R; X: v5 L; AReturnBoxItem 3! K7 ~9 o, U$ [; e8 i
goto @main8 P) w5 o6 b& J( ^$ P/ t
break
6 b8 `3 W9 C% Z8 B9 _; |/ B
8 |2 z$ P* T' ]2 m3 F
2 q/ @4 W( F4 Y6 w* F& u2 y#IF
( W* m( z/ t- P; x( frandom 10
, i1 J/ b! P: uCHECKGAMEGOLD > 49999" F/ h9 R ^# ?+ z1 o9 i
#ACT5 d, A- v" u) F8 E9 ]* D) N0 B& y
GAMEGOLD - 50000
]! F8 t! I5 u. [' H3 T/ rSendMsg 6 项链升级幸运失败!: w7 x1 T% X* \$ V1 W; O
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3: A9 @: ?5 a0 v- ^, i0 d
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
" b$ [7 q. t/ r$ Z- R" tReturnBoxItem 3
8 ~/ G1 ?7 q! o( Egoto @main
& u8 J" ^! g) Hbreak! P: p- `: o# g: s) K8 m/ Y9 t
! u$ k! E" ^, n; h9 n
, c! T- I5 k5 M E#IF
8 X; T% u# _+ ~: D6 Trandom 5- D+ ^% {4 \2 `$ b! Y4 Y
CHECKGAMEGOLD > 49999
2 y0 L5 W! Q9 ^! v#ACT
6 k: w& P7 @, p+ X2 AGAMEGOLD - 50000
5 X; Z+ l3 B$ B7 ZSendMsg 6 项链升级幸运失败!
: ^0 W; I. S* B* ]# D, s/ N) cAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 37 S0 ]4 G$ x3 z5 ]
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 32 l- M# i2 v# a c$ t2 p# J
ReturnBoxItem 36 t5 R9 C* i% e9 O2 X# S; A
goto @main6 L3 g$ {: v% |/ k# v' s! a
break
9 Q3 t6 @4 X) R; H. B5 K& ?
. }! e8 l% _% e' F0 K& @! N( z' G0 G7 u2 V `
#IF
3 \% y1 ~! l/ h+ A1 X/ U; ~/ Mrandom 3. m( T: D! \0 I( o1 @& O3 W' K5 x
CHECKGAMEGOLD > 49999
8 m( z6 M3 Q2 r6 \) P6 \; x5 A#ACT
' i& `$ M* i" ~* V* i/ P3 A( f: CGAMEGOLD - 50000
7 H' ^ m: L4 a7 Y( ySendMsg 6 项链升级幸运失败!. t: t% b2 A2 |7 q$ ?
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3" C k0 N; S1 U6 k
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 31 |+ p) N+ j! e! d
ReturnBoxItem 34 \- B7 a+ u2 i7 p5 C
goto @main. S- W+ x% ^1 N/ a8 R
break6 z! _' {, X, ?: f% t( Y
; k7 s9 |& i2 K7 K. B/ ^) ]( Z
2 K! b. z0 S, a, r
#IF( C/ X$ _8 z6 |# ?
random 14 F! D' v7 h: C: h2 P' g B7 z; F
CHECKGAMEGOLD > 499997 q S r- X) |% ]3 i D6 |0 e
#ACT7 a- n5 f" W6 t) q4 @
GAMEGOLD - 500003 W0 @3 {# k. ^% l
SendMsg 6 项链升级幸运失败!5 _/ E; f- B9 L! ~6 N
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
0 Y! L6 A1 u. g0 u, h" YAddNumberButton 3 0 <$GAMEGIRD> 1 110 340 34 n( D/ o4 G. Y, A, f" O$ A
ReturnBoxItem 3" J) C) T: l. b0 V7 X
goto @main! R' T! o5 B9 ~1 S: \' S
break
5 _" i) n) q3 I. h7 c8 @#ELSEACT. e+ N# u$ v3 _. S3 C
ReturnBoxItem 3% @" ]& G' H: Z7 a5 N
MESSAGEBOX \\你的元宝不足50000!
) @# g5 J9 F; D. m, qbreak
$ k1 y2 Y+ }0 j5 H& t;==============================================================( B: O. Z1 N/ W* @* {$ W, J
4 r' E1 b) P6 y5 @/ N7 Z0 s# k
5 }% D$ K% e. e" t1 k
8 P7 Z+ y2 Z& M0 Y/ T5 o& v
9 ?3 \' y5 Z/ j9 A q% w3 h7 [3 b[@幸运4]; v* t, X% F9 F" X3 o: s" W$ q) m
#IF
6 U! W$ N8 f9 _% w! O" e% ICHECKITEMTYPE boxitem3 <$BOXITEM[3].STDMODE>5 M% F7 t' A/ E& y4 q, n
CHECKITEMADDVALUE boxitem3 1 = 4
2 d7 v% j/ T! v4 _) b#ACT
' i- s7 y5 M6 ]1 n1 ] QSetUpgradeItem 3. [% C. f) G2 Q- `' C
#SAY; S: x9 ^$ [' T' ]& P/ j
<ImgEx:1:27:28:29:360:25/@Exit><ImgEx:11:1451:1451:1451:-5:87>\" ?+ d9 S5 x& g# n6 v
<ImgEx:11:92:93:94:148:400/@强化幸运5><PlayImg:13:0:12:120:2:363:0><PlayImg:13:110:8:120:-165:35:0>\
! N% P2 Q/ w' v' O6 I8 s) N<ImgEx:11:1460:1460:1460:35:20><ImgEx:11:1471:1472:1473:45:20/@幸运转移>1 g" a) {; w) {0 i( G l
<ITEMBOX:3:-1:110:196:155:50:50:19:254#放入项链>
% j) Y3 Y" {) @ ]7 n! i% \8 f<text:80000元宝:-45:328{FCOLOR=56}>
8 J3 R) T5 }$ R0 x5 u: F, e<text:30%:-100:353{FCOLOR=56}>
* x3 R9 d6 `/ ?# p* P. [8 H#ELSEACT# B4 Q5 `6 Y' E. b5 @0 e5 j3 _
UNALLOWITEMINTOBOX9 M5 G: h ]6 m7 a
MESSAGEBOX 没有项链装备!!!!
' N- R2 T1 W8 X0 @' P obreak* t' B6 J' B. |. ^& e
7 l5 |( u; A( @5 A3 A4 a$ E) g
: u; L1 @, n1 ~4 e$ m; G8 c& Z
[@强化幸运5]
# C6 O! J7 N& A: M# O#IF* {; @9 |6 @! C8 l, h6 [% t( y7 l
random 70# D6 t I$ U- K* w9 Y) m
CHECKGAMEGOLD > 79999( p% v( n% ?( Y; _% g# a+ P9 i
#ACT: k* L/ O8 v4 }" m2 p( ]
GAMEGOLD - 80000
+ W9 P# H) J: f9 h R, s) Smovr P50 2 8
* l' V; p% N* N- [$ QSetNewItemValue boxitem3 0 + <$Str(P50)>3 C# _5 v$ b8 z1 k( R5 i
SetNewItemValue boxitem3 1 + <$Str(P50)>
6 I0 {. m- m0 f' s. A3 ?1 jCHANGEITEMADDVALUE boxitem3 1 + 1- I( w+ t4 Y( e1 G
SendMsg 6 项链升级幸运成功!
% `: y: _& i0 o& t# J0 [AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
( o1 f! W$ b7 T) b1 H6 XAddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3$ p; B) Y$ \6 I( s% H$ y
ReturnBoxItem 3
6 D) G7 d& n7 s3 sMOV P50- a: [2 D* l' u
goto @main
t2 i: h* K6 s7 Y: m: d8 [. nbreak2 @8 i0 N* K6 v/ z9 x9 f# M
% I3 x4 T& E; s9 ]
, e2 I& H' m! z7 U5 I#IF4 y2 A4 @8 B0 Q% n! J7 _$ C
random 22
7 ^& r2 `" R2 R0 j6 kCHECKGAMEGOLD > 79999% Y* J; x$ F& P
#ACT0 }9 g( j Z E
GAMEGOLD - 80000
7 e% c& L/ w" TSendMsg 6 项链升级幸运失败!. k2 c# }3 a9 \ U& S8 u+ D* u" E0 G
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3- b0 w$ u ?4 s- w5 l ~
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
. K) |3 ?- S% e7 eReturnBoxItem 35 `+ `" w. I- \4 F/ D# m) q
goto @main) W! @/ b8 ]) F5 v& l- e( z
break
* r: S; z c$ G) x6 o& O- C( @/ O& b# A9 \: ~) O% f
% y% s4 Y, j+ G6 q. o
#IF
% R! o; m$ {( Arandom 25* Q' Z7 f5 s7 L) Y# K: {4 a
CHECKGAMEGOLD > 799993 u% F0 K) P8 M' z4 t6 r
#ACT
( q) L, c3 k2 h5 t/ XGAMEGOLD - 80000
+ F# I" d! k, }* ]6 z7 hSendMsg 6 项链升级幸运失败!
/ ^- Y- R' [3 m8 g+ k! ]4 a1 zAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3, l3 K- |( h! }8 e
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 35 q: M4 v/ c e+ {4 B
ReturnBoxItem 3
& B& j, f/ g: v4 }/ J3 ]goto @main
" [( t# h" L; H$ q( I6 [ ~break
7 m G- e1 u- R( J7 m6 O
! z- b3 r% ?, E" |( o: P; r, F- ?& |; u8 E D, P6 t' \+ w
2 B8 g% T, R# t& M" r6 X! m1 w
9 _& k: r0 \6 y0 I* |# E2 v
8 n( O- U+ W1 J) N: C" w0 I2 q
5 c( |2 C5 `1 s#IF
, f N% ^5 V7 R* r1 Brandom 22
5 h J, ]2 L3 ]$ H( XCHECKGAMEGOLD > 79999
% z+ ?4 l( X6 D#ACT
* o% u, {4 `# H: }/ x6 YGAMEGOLD - 80000. z& Z7 i: j/ n$ J
SendMsg 6 项链升级幸运失败!
# |9 U2 }9 u: x& A/ K! S3 ]AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
* z/ L) Q7 U& R* o) sAddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3/ k" Z" E* Y4 n0 E$ u, Y$ a0 @* [
ReturnBoxItem 3) D* [, i5 o8 }" |/ \" R( M; u
goto @main# q1 d/ i3 R' ]7 J j
break
; {7 w1 u2 ?. p. L0 ^# ~1 W I8 V/ a. I l) `
4 O5 \& q& O+ L7 l3 H7 q, I; \6 E6 H3 U6 A
+ {) N* h3 w6 N( r" T! M
#IF
* ?" Y: ?- x# frandom 23! z+ [" t6 h3 q; C2 e
CHECKGAMEGOLD > 79999! t) ~9 x3 n4 g9 j+ X1 g
#ACT5 \: j3 M7 m- m! v: [
GAMEGOLD - 80000( R. e$ Q0 J/ \: f6 i
SendMsg 6 项链升级幸运失败!" r+ V( V: i' ~4 l
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
2 `2 M4 Z8 o n k. HAddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3% Y: }, O/ `- b. X4 @
ReturnBoxItem 38 O' b! E3 o3 ?
goto @main+ z& w. R# ^0 n3 [* [+ ]$ \9 h4 |
break) ?% e' D. S4 |; ?0 [% O0 W
: i. w4 X) [6 Q' z; W: @' ?6 w/ L8 N L& o! A( Q; y% B" k
- s$ T7 {- k, s- K0 K
# E" k4 q' S1 Y- f' @#IF2 V9 L( p- K' k4 S
random 22
& q! G o9 |) U5 O- HCHECKGAMEGOLD > 79999- Y5 e9 a, _7 |
#ACT
$ A( o) v$ z" _+ |+ `' |1 qGAMEGOLD - 80000: C2 f$ G: r# { ^# H8 T
SendMsg 6 项链升级幸运失败!
2 _, w* Q$ s' n# [* U3 G, Y7 uAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3 \% e% @" x9 H* ?* R/ i: U E
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
& g) P6 ]' E' j k# S- PReturnBoxItem 36 U! W7 ~; B+ Z
goto @main$ |$ ^7 x; H. V) v8 J9 U
break9 p3 i, }6 |7 e8 X
, E3 h& t+ ~/ |8 O
% Z! d8 Y; X; x0 p#IF
* I' q# q" t- y' b3 M/ grandom 18
2 E. Q6 o* \9 GCHECKGAMEGOLD > 79999
a& D& e4 f. x" q3 p% b& ^; |+ J#ACT
% M7 ~# b* _. F) B& v' _( e8 ^GAMEGOLD - 80000
$ w1 ]+ f2 x5 R4 B; {3 ySendMsg 6 项链升级幸运失败!' I- B. I. C. F. r9 Y$ y+ [$ z' p2 P
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
! [% R$ K4 d4 s U$ {AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 38 @ R5 n/ _; L7 N' v" W: f
ReturnBoxItem 3
& R$ q. H4 O/ wgoto @main
/ l+ G) @' |4 Lbreak
7 r2 q# G" \, r# t( l' N. Q# {( F+ k
$ [1 o! V) P- i
#IF H( V2 e9 z- p
random 170 e; x2 t; q3 l
CHECKGAMEGOLD > 79999
: k0 P7 d/ L( A& f0 ^ R#ACT
$ k: [, d ]! w! r) w) H( KGAMEGOLD - 80000
c8 Y" F1 Z `+ b- ?SendMsg 6 项链升级幸运失败!1 }; \. q& M* P* {& b
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3( x$ J& D; u, X( O% {1 \
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3& z# A! U0 q5 f+ ] y- R# q
ReturnBoxItem 3$ R+ {; r; _) o: r8 ?
goto @main
& `6 {% R5 {" M" Z; ?2 ^ @break1 |# S" C$ f/ W" ^3 w( M: v
# R1 \0 i; p+ T. l( {( \1 c
: P. M+ D9 G3 T& B3 |
#IF v0 g( Y) ]. p- L J
random 16
; q- F* Z; ]( lCHECKGAMEGOLD > 799996 q) y$ _0 s* B; Q- e
#ACT
" J6 z% C! Z- P) I- O9 CGAMEGOLD - 800005 o8 Y7 s/ W k, n. Z
SendMsg 6 项链升级幸运失败!
2 v- q9 V- E5 ^! xAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
# ~. _4 |4 o2 |5 a. Y2 Q# _AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3 X- Y/ G) h- u4 c
ReturnBoxItem 3
. F8 s' a: I5 n9 W/ ogoto @main
% t0 K9 m1 x7 G, C" b4 @break
7 F& t8 ?7 f/ y
. I0 O1 x8 E4 d+ x0 J1 Q2 }( t+ I1 f# y
#IF
& b; l: j" o% Z6 L Qrandom 15
0 {3 A6 d7 J4 p. D( uCHECKGAMEGOLD > 79999
) k! y' s: @9 \: k+ W#ACT
# }1 b0 F$ w9 V& b- c, d4 x& JGAMEGOLD - 80000
+ z, F: k6 i7 NSendMsg 6 项链升级幸运失败!0 z8 e7 Q4 @: x+ a3 {
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
( ?1 E! w4 B1 t/ P) VAddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
$ @7 ]/ L7 z2 S/ oReturnBoxItem 3 G4 M% K; S. G k& l( h
goto @main
8 z# m. Y: W+ r4 G2 cbreak
' G4 J1 K6 Z& U8 l
9 {4 ^- N+ Y+ v" F8 x- O6 J6 v& g( F7 F( U- e1 V* k
#IF; f; c* {: S! }+ Y: e
random 13( K) Y/ l2 ^" G/ d: S1 s5 g
CHECKGAMEGOLD > 79999
* ~' t1 ? h5 X6 G- q$ Z- e# H" V#ACT
2 W g' e* v) M$ J8 dGAMEGOLD - 800008 B/ t+ p% k# e3 Z1 p, D
SendMsg 6 项链升级幸运失败!9 D6 C6 E$ O- n8 m
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
- g% w+ {! B4 I, s1 O1 mAddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
3 N. B6 u- Q. W8 K0 t. |+ LReturnBoxItem 3
) ^, v3 E5 w5 b1 Lgoto @main, E2 N! L% N1 V4 e* O4 Y& }# j
break+ l3 {7 ^8 ^. Y
3 @0 ?0 f; J4 ?; s
2 J( ?0 ?4 W Y+ C) [ a#IF0 e9 a8 W9 C4 x+ I6 b3 i9 @
random 12' b! l ~$ S; N2 O% I3 g. Y2 W
CHECKGAMEGOLD > 79999
6 m$ j& J* }) D5 v. D2 {#ACT6 ?3 v/ A4 K- c1 K' l
GAMEGOLD - 80000( r- X5 z" m2 K) G
SendMsg 6 项链升级幸运失败!8 k( E5 `4 e q/ F
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3
7 A7 h7 G U, j N X: c. wAddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
8 V4 c- P% }; q5 H. v YReturnBoxItem 3 {$ K$ y9 B; o
goto @main& k( b8 T7 C% s1 J0 Y
break
8 H, C7 }; L9 X7 ]) q! [# \$ G6 G! Q* u, I6 a
8 q( g( ~) l1 Y( g9 F8 Y+ i6 {8 m
#IF: M) v/ l+ W5 Q. ?5 i+ [
random 8: N" c' u# t3 t4 M1 S: m3 a! l% h
CHECKGAMEGOLD > 79999
" z6 u' O1 c% e" F+ Z: x- z3 P3 r#ACT
' [5 e2 y) A* i' j9 p' ?GAMEGOLD - 80000
' f$ q8 r1 Z' u; N! C8 o5 RSendMsg 6 项链升级幸运失败!
6 \0 a0 y* `& K3 hAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3! _6 c( _: I9 O) H- f
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
# `; R; E. |7 @9 mReturnBoxItem 3
( d& @% u- v/ s$ C' _/ i$ L$ t( N4 dgoto @main ]: B: m& j2 P1 U
break6 b3 m( _! V; ? S
) B: A# A; w0 x# G( v3 i
4 B# C( ~# I6 r( z#IF
, w. C2 h9 ?4 E6 irandom 5+ p2 t' |2 G; A7 ?0 ]. t, I5 F
CHECKGAMEGOLD > 799994 ?' X5 T. ?' }0 ~; Q+ B. n2 s2 S
#ACT" s2 f6 Y1 E) U: @) L% c
GAMEGOLD - 80000
4 S* ^5 p( J6 Z" d5 N; VSendMsg 6 项链升级幸运失败!
" k( J: ^1 A& C; v, [2 |. e4 fAddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3+ e4 i. c: Y }/ k# m4 ?
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 38 M" l' W% U# L3 e3 h: k' Y3 D
ReturnBoxItem 3
' U5 g' O. d$ ]# Jgoto @main
8 V$ ?4 g, i, F) s' Lbreak
0 |/ F$ y9 M' s* v% {: \
* b8 f* a2 r% H- o/ T% K) r3 z; [$ y4 A1 U* y/ i8 E
#IF g2 u4 N- P+ h+ u4 h, {# k: O+ ~
random 3" E0 }8 E! g u; ^8 Y7 p L* r9 D! L" E
CHECKGAMEGOLD > 79999! t: s# i4 a0 a8 ]+ @& @3 D
#ACT8 Y" R$ w) x0 X+ i
GAMEGOLD - 80000
* r. c, k) j. y4 l- TSendMsg 6 项链升级幸运失败!* e8 ~1 B0 \7 x
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 30 N2 Z% m! l- m; Y& w4 {7 U S
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
( d* l' D1 n7 R& q- y5 yReturnBoxItem 3
+ n/ W+ r- y+ ?* ?- e' vgoto @main
. d( H! e6 k$ G0 c2 b1 w* `6 hbreak
* ?+ |+ M3 u' o
% {! t# k/ P9 F+ G6 H) }* e# Y& L; V' S/ L
#IF, p4 H, W3 `2 E2 E: G2 f- K3 w! ^3 X
random 10 u2 j/ s$ |. E6 i4 O* Q
CHECKGAMEGOLD > 79999' ` @+ O1 e3 U
#ACT
) e+ P* V0 p( W0 F _5 bGAMEGOLD - 80000
' _- u" W& g4 Y, gSendMsg 6 项链升级幸运失败!* P- B4 v9 G# A6 @% g
AddNumberButton 2 0 <$GAMEGOLD> 1 110 316 3( \% A/ c' g7 p4 g0 D
AddNumberButton 3 0 <$GAMEGIRD> 1 110 340 3
- G- k) F7 r2 B' j1 }ReturnBoxItem 3
0 p$ b3 w3 F' E9 Y |$ R8 x/ A" N2 Bgoto @main, O/ t1 V$ @& ~! o) J, h
break
: \6 [1 `1 `2 {3 e' t' v% |) g#ELSEACT
- v7 Y" t5 S( p7 O q1 DReturnBoxItem 31 K+ k8 P9 {& Z' l! |
MESSAGEBOX \\你的元宝不足20000! r5 T8 h+ u/ S( F' f
break6 I7 x$ A/ ^2 a0 Y% V" F7 ^1 U) a
;==============================================================5 h" R( h: w) w, u7 L e; B# P
4 m1 T9 p% t8 s y( w
7 t9 Q$ P3 {/ x$ C5 |, c$ |[@幸运5]- d- B! [4 k* S: t
#IF+ c) P" t" c+ d' T- Q8 {
CHECKITEMADDVALUE boxitem3 1 > 4 q. U( }( H0 M- o6 F" t! X+ {6 ~
#ACT. J/ z$ y! _$ D7 w% y: I. u
SetUpgradeItem 3
& F6 a* w' W" @8 g0 k' YUNALLOWITEMINTOBOX
0 ?$ J X8 z( u$ }4 a* ?MESSAGEBOX \?\?您的项链已经幸运5了!!!!5 V" d1 B" b$ X/ h
goto @main. J$ h3 T9 a, s5 ]; X
break% D3 ~+ q; ?0 _% c
% F9 b, f! q, w4 ]9 M' D3 T
3 U* ?5 \4 ~! R/ \7 c G
6 b. {- {( c: J4 A5 D0 h8 a
9 j: ?$ {% S0 D/ j& h" o/ H- D6 m% ?* y
( m) \- s! E, K, h5 {3 O
[@幸运转移]
4 l7 A, z5 S# |0 ]+ G#IF* c6 O! d) ~) O. `' _ u3 f, a. N
#ACT5 A3 P& [2 a6 p, J
OPENMERCHANTBIGDLG 11 1450 1 4 0 -50 0 0 0 1* O) p) c1 R6 \0 @
#SAY
4 l% c$ R6 |8 ?! O4 u<ImgEx:1:27:28:29:360:25/@Exit><ImgEx:11:1452:1452:1452:-5:87>\ A9 T, n: G5 Q- m
<ImgEx:11:22:23:24:148:400/@转移><PlayImg:13:0:12:120:2:363:0><PlayImg:13:110:8:120:-235:40:0><PlayImg:13:110:8:120:-320:40:0>\2 U' d6 s" ]/ l2 y; ~
<ImgEx:11:1461:1462:1463:35:20/@main><ImgEx:11:1470:1470:1470:45:20>+ g: b. l- g6 h% a# s) n" F
* U: ]8 G! B5 G0 z& ?9 j! ]
% U: t ?% l% W$ ]<ITEMBOX:0:-1:110:118:165:50:50:19:254#放入要转移物品>0 c- O4 L) _# J8 `
<ITEMBOX:1:-1:110:270:165:50:50:19:254#放入附加的物品>\ \ \
$ L+ `7 Q4 E* j* C0 M+ l
& v1 n$ c) D7 g2 @
; | Y4 m+ a8 x" j: V0 q' @; O @: w* Q
. {0 q* a% U" m7 D& Q
: C7 F0 [2 B: d( g+ U" F$ P8 r# I2 t* @" r* U
h, r$ D' o: ?7 E: j' B. {2 \; o9 T
1 R- V& z+ g1 L+ O2 n( b! }
! l. m# S \; Y$ ^; a3 h# m, ^: l& v4 u! @; N A
2 \5 v6 S+ m" w; t+ N r; x: A0 F
$ u$ K! v4 e& h" z
, n; a7 T/ r3 i( G1 X2 d) D
[@ItemIntoBox0]# v( E7 M3 S* W' a# j
#IF
/ l0 h- ~' ~- p5 Q* ^CHECKITEMTYPE boxitem0 <$BOXITEM[0].STDMODE>
6 [ z" M" T1 ?: Z% [4 t- _CheckItemAddValueEx boxitem0 > 4 0
" I+ q }0 E' A% _- x. b#ACT2 v' g* f9 ^# ~: ~5 x
SetUpgradeItem 0+ K" Z t% q* w
SetUpgradeItem 1
3 M7 I3 B# {8 l3 ?1 eGETITEMADDVALUE boxitem0 1 <$STR(P11)>0 B2 e6 C/ I" Q4 C# s% c; L# L; `
GETNEWITEMVALUE boxitem0 0 <$STR(P17)>- ?8 F z) r+ `
GETNEWITEMVALUE boxitem0 1 <$STR(P18)>
5 j, ?3 Y- |* \3 q& m# N" k#SAY
- p& S. \2 [$ Z<ImgEx:1:27:28:29:360:25/@Exit><ImgEx:11:1452:1452:1452:-5:87>\% v' m. J( z @2 c% f0 e: x. w
<ImgEx:11:22:23:24:148:400/@转移><PlayImg:13:0:12:120:2:363:0><PlayImg:13:110:8:120:-235:40:0><PlayImg:13:110:8:120:-320:40:0>\9 E. v0 u! O. z6 D( ~2 v
<ImgEx:11:1461:1462:1463:35:20/@main><ImgEx:11:1470:1470:1470:45:20>/ t0 V+ m. G7 A2 m- \5 S+ N+ ?, e
5 }- ?, ~( C0 r9 F
/ |. Z1 n" I# h5 L7 [2 G
<ITEMBOX:0:-1:110:118:165:50:50:19:254#放入要转移物品>
, V" A- L% L G" `0 _* C<ITEMBOX:1:-1:110:270:165:50:50:19:254#放入附加的物品>\ \ \ G9 f- A: X" \; h% u9 j8 p6 p
<text:炼器精魄X1:160:280{FCOLOR=56}> w5 V1 K( k6 R& |+ t
#ELSEACT
2 u. A5 t, D7 C2 ^9 D n* bUNALLOWITEMINTOBOX9 n) y4 A2 p4 ]5 R+ X; } [
MESSAGEBOX 没有附加属性的装备!!!!
2 V7 z" c! x5 u+ n" gbreak: {; k. k. h2 w+ a! O2 i
# L1 r0 l6 u2 B+ W. [
- r) L, |1 d# |6 C, o, H[@ItemIntoBox1]
4 U2 i$ T N \2 l6 i#IF" ?% C' j$ j6 m7 a" u( C
CHECKITEMTYPE boxitem1 <$BOXITEM[0].STDMODE>0 o3 N0 H. @! G
#ELSEACT" _! [6 A7 ?& c% |7 w* a3 \! O& C
UNALLOWITEMINTOBOX. \' q& E4 w |
MESSAGEBOX 转换必须是同类型的装备的装备!!!!, Q- G- `5 _# h9 f
break+ D1 g2 X. [2 m6 ^
#IF1 y; {; w* y; o$ Q% e
CheckItemAddValueEx boxitem1 > 0 0
1 A' @5 t& ?. x* k9 q0 U#ACT
4 t3 c5 f0 U( MMESSAGEBOX 装备有附加属性继续转移会覆盖原属性\是否转换? @确认 @取消
8 o6 U! S" u; I+ O: S( @
" h+ X0 s1 D n9 U/ Q/ h7 e8 _8 _9 n/ }: F! x. M% `& C; {
8 a# U8 }6 c/ ]/ g4 A5 O3 f: Z7 ~. \6 w
[@取消]2 [+ u3 Y$ P& V$ z+ K$ [% [, {
#ACT0 s( x* G/ f! `
ReturnBoxItem 16 O& `6 r# P6 Q$ `, ^# ?
BREAK v! S( `0 R1 w
& l/ Y- Q6 p# |7 ~0 ~# b8 `
: m3 j% x9 `( B2 @3 [, Q5 t
6 ]/ e# h- h! n7 @3 r0 w& ^& a4 F' t! Z' V5 w/ p5 H
[@转移] f7 E% N6 q; U5 Y0 y) h# x$ e
#IF# u: O3 a$ I6 U6 E/ I; w
CheckBoxItemCount 09 S8 c+ ^9 A, h9 h u2 `9 Z
CheckBoxItemCount 1
9 e9 _% J" S2 x. g9 n9 a* q( ICheckItem 炼器精魄 1$ _ r% E" t2 r! J$ Y
#ACT
6 z( Y1 C( p7 KTake 炼器精魄 13 q0 I+ e; u2 _/ }1 x; ^
SetUpgradeItem 0' t- m" o& D# g4 g
SetUpgradeItem 1
7 H9 p( I9 o3 l8 q. e) gSetNewItemValue boxitem0 0 = 07 y$ u$ ^+ y' R6 h
SetNewItemValue boxitem1 0 + <$STR(P17)>
/ F, ^& V4 o+ F$ a* @, xSetNewItemValue boxitem0 1 = 0$ j4 E7 s1 A# G2 x
SetNewItemValue boxitem1 1 + <$STR(P18)>) _7 e- w! l! _* m+ ?5 B) |
CHANGEITEMADDVALUE boxitem0 1 = 0& p5 R, _7 i) j* `& F' K
CHANGEITEMADDVALUE boxitem1 1 = <$STR(P11)>
' Z; a5 z" l5 K- |ReturnBoxItem 0, C- ?9 L% ] z7 ~$ Z1 z
ReturnBoxItem 1
' u4 M: ^* ~8 I* W; dSENDMSG 6 转移成功!+ x& D* p: `* ^; |2 Z
CloseBigDialogBox
3 V$ }3 ^( I! F6 g& _CLOSEMERCHANTBIGDLG
# I; L. v3 J4 v8 D1 k5 Kgoto @main
^1 l; w1 \; o7 dbreak
3 V) g" B) k2 t+ m3 _#ELSEACT( |$ U/ r! V, n5 o
MESSAGEBOX 你没放入要转移的装备!或您没有炼器精魄X1!!!
# R$ R# P0 T+ b1 |
& s& N1 b+ y# O! R$ x. F D- p6 s/ } |