人物宝宝攻击前触发
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;====================宝宝被攻击前触发===================
! S3 n8 ~9 b6 ]7 Q( j. V6 ]//;QFunction-0.txt触发 [@StruckDamageBB]
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" [" w) h& C& u% R* j. }[@StruckDamageBB]; w2 S4 a& n! T9 `( F
#IF
+ `* S) B& n* o `$ M- _CHECKCURRTARGETRACE = 0
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/ D0 j5 g5 D# [. K" ]$ tChangeDamageValue 0 = 1000
% Y# N5 _" F* S# ~, [5 X# sSENDMSG 6 [<$USERNAME>]你的宝宝被人物【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>
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#IF) L8 p9 `7 Y6 w. j- o- w
CHECKCURRTARGETRACE = 2
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; M3 C) x# b a. S, ~+ S! FChangeDamageValue 0 = 1000
/ F* h8 i$ k" x$ J' V! {SENDMSG 6 [<$USERNAME>]你的宝宝被英雄【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>, i9 w) q( U* V! V! p
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6 o7 ^9 U4 J6 L" G; {( W, o. q//;====================宝宝攻击前触发===================8 F, z+ v2 a! }$ n, f, I
//;QFunction-0.txt触发 [@AttackDamageBB]
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$ Q: N- ~+ a; y, y2 _8 W5 c[@AttackDamageBB]
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CHECKCURRTARGETRACE = 0/ C8 w7 a% j8 \# y+ L2 ^* Q, u& `7 a: L# L
#ACT- T+ n$ }# N1 V0 ^. H, ^
ChangeDamageValue 0 = 1000
* [: {5 N: S) d7 u& _SENDMSG 6 [<$USERNAME>]你的宝宝攻击了人物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>
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#IF: I; |1 z' R7 w( v: X! m; z" ~
CHECKCURRTARGETRACE = 1
3 M( c$ x3 H$ ?#ACT
3 x1 b( ?% ^" C% e" hChangeDamageValue 0 = 1000
8 I/ {6 o4 |9 D$ P8 x I& DSENDMSG 6 [<$USERNAME>]你的宝宝攻击了怪物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>& O7 L# C$ K; c+ q" t! _
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CHECKCURRTARGETRACE = 2, ^3 Y/ R% N) i. R/ S5 C* P; u
#ACT9 C% S1 g7 Y- e$ \" F
ChangeDamageValue 0 = 1000
- w" S9 X1 k2 }+ {; L$ HSENDMSG 6 [<$USERNAME>]你的宝宝攻击了英雄【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>/ D6 v1 c+ [2 h1 x t' b
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