人物宝宝攻击前触发
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;====================宝宝被攻击前触发===================% f. m: i: P0 |. F
//;QFunction-0.txt触发 [@StruckDamageBB]
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# \* B3 y& }! D9 R[@StruckDamageBB]
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CHECKCURRTARGETRACE = 0+ M6 j" l% h! f) k* e
#ACT
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SENDMSG 6 [<$USERNAME>]你的宝宝被人物【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>1 P$ [) G0 E0 ^. I$ e
BREAK
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#IF8 P$ a5 s5 w$ z6 j$ U% i9 ^
CHECKCURRTARGETRACE = 2
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ChangeDamageValue 0 = 1000
# |' t2 @( c2 n- r" KSENDMSG 6 [<$USERNAME>]你的宝宝被英雄【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>% l F; I( Q" t$ ~- ?
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6 y' A4 w: Y! j. W' m) u& `//;====================宝宝攻击前触发===================) a2 B5 F1 d# M5 M$ g
//;QFunction-0.txt触发 [@AttackDamageBB] . p$ v8 n4 d6 b8 b0 [6 k7 e# @
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0 b' I2 z% s2 ~; E- C& @( ^2 E& q[@AttackDamageBB]' n9 F. d+ ]4 F+ Y5 ~: o' y$ z
#IF
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, y7 S% G. N( {5 | m) j6 \ _ChangeDamageValue 0 = 1000/ N3 D6 d8 ~8 K* E B/ {
SENDMSG 6 [<$USERNAME>]你的宝宝攻击了人物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>9 l3 B5 G p# l0 ?8 H# o! B
BREAK+ j" e; k& H, Y4 ~6 U' ~' P
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#IF
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#ACT
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. [7 a8 ?: x1 d1 v& _9 S7 zSENDMSG 6 [<$USERNAME>]你的宝宝攻击了怪物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>
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#IF* J* j6 {& u# K$ Z0 s
CHECKCURRTARGETRACE = 21 k" q5 @3 ?, w( B- ?8 a/ \3 ?
#ACT) _) t- l+ P* K
ChangeDamageValue 0 = 1000
" A% j% y. G5 ^ s; b. J8 OSENDMSG 6 [<$USERNAME>]你的宝宝攻击了英雄【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>7 ] k- G3 I+ e: d$ }# X- w
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