人物宝宝攻击前触发
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2 r$ P8 r) q4 V- a: ~; Y3 L;====================宝宝被攻击前触发=================== r2 W. j r! F" G$ B3 J$ N
//;QFunction-0.txt触发 [@StruckDamageBB] 7 C) w5 E! _$ t3 U4 f
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) k+ R6 u, @ }7 Z* m) `. D$ S6 ][@StruckDamageBB]
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CHECKCURRTARGETRACE = 0: }7 d( R( K, v8 e! e1 O" s
#ACT2 W- S- S7 h3 x3 X. M, E6 }
ChangeDamageValue 0 = 1000; r* }) |2 u8 D& ?- Q
SENDMSG 6 [<$USERNAME>]你的宝宝被人物【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>
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#IF
`3 l/ Y3 Q- p# G- ]/ PCHECKCURRTARGETRACE = 2
E' \/ e% R! i0 B#ACT
* i, n0 d" F% K2 }2 Z& MChangeDamageValue 0 = 1000
3 a5 `- y0 K$ J" ?! I& pSENDMSG 6 [<$USERNAME>]你的宝宝被英雄【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>
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//;====================宝宝攻击前触发===================
0 A, R1 u% u8 t8 @& c: j//;QFunction-0.txt触发 [@AttackDamageBB] 5 e- j* Y0 A: Q4 E/ m5 @; N
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( e: P. E4 v4 }- `+ P[@AttackDamageBB]+ F2 {4 ?5 z5 d8 z: F, e. @
#IF' M2 P8 A& _; h
CHECKCURRTARGETRACE = 06 e8 g0 Z+ z* I$ [; i
#ACT2 F& `- y u8 c" h& J. I
ChangeDamageValue 0 = 1000
" g+ t2 ^, U6 U7 eSENDMSG 6 [<$USERNAME>]你的宝宝攻击了人物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>
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: b* D3 L! {* n) s- I# {* }#IF
+ N2 S! u* X9 h( R+ dCHECKCURRTARGETRACE = 1- B% H4 a1 p/ g' ^
#ACT
4 n6 f, B2 k/ r4 FChangeDamageValue 0 = 1000/ b/ I3 F/ g$ P x; b' s0 q- C: D
SENDMSG 6 [<$USERNAME>]你的宝宝攻击了怪物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>* k o, M! `1 G
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CHECKCURRTARGETRACE = 2
, w( C0 ]7 k0 E1 V: x- j#ACT
2 [6 [% a2 u6 d; P6 FChangeDamageValue 0 = 1000
8 T, _- ]2 s7 K @1 a( B- hSENDMSG 6 [<$USERNAME>]你的宝宝攻击了英雄【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>
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