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人物宝宝攻击前触发 ;====================宝宝被攻击前触发=================== //;QFunction-0.txt触发 [@StruckDamageBB] 8 a% n* k0 g& [, |" @
[@StruckDamageBB] #IF CHECKCURRTARGETRACE = 0 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝被人物【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE> BREAK 3 g7 ~9 i. d9 V) n# }; K
#IF CHECKCURRTARGETRACE = 2 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝被英雄【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>
1 H4 ?7 L* X" f. D; ]( Q5 I6 s//;====================宝宝攻击前触发=================== //;QFunction-0.txt触发 [@AttackDamageBB]
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[@AttackDamageBB] #IF CHECKCURRTARGETRACE = 0 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了人物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> BREAK
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#IF CHECKCURRTARGETRACE = 1 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了怪物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> BREAK
$ I1 R( |9 p! v( Y. q* D$ I#IF CHECKCURRTARGETRACE = 2 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了英雄【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> ' Q7 J, G) g! C0 r8 x r
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