|
人物宝宝攻击前触发 ;====================宝宝被攻击前触发=================== //;QFunction-0.txt触发 [@StruckDamageBB]
/ g0 @7 k0 Z; S0 g( U: B
[@StruckDamageBB] #IF CHECKCURRTARGETRACE = 0 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝被人物【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE> BREAK 5 n+ L/ a0 h* x5 B- L
#IF CHECKCURRTARGETRACE = 2 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝被英雄【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE> 4 U1 j5 C4 |! z% k% Z) I
//;====================宝宝攻击前触发=================== //;QFunction-0.txt触发 [@AttackDamageBB] " v0 U5 O& a( F! N3 A
[@AttackDamageBB] #IF CHECKCURRTARGETRACE = 0 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了人物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> BREAK
, F& J1 L5 r5 ]# A
#IF CHECKCURRTARGETRACE = 1 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了怪物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> BREAK
: V$ l# v! {: p& W* {#IF CHECKCURRTARGETRACE = 2 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了英雄【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>
0 c+ _( U% o' s: N1 A; a& B8 C5 A( j' N* v% i( I6 F) u
|