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人物宝宝攻击前触发 ;====================宝宝被攻击前触发=================== //;QFunction-0.txt触发 [@StruckDamageBB] 4 v: ~0 L# r4 G+ D7 a7 y0 i9 ]1 o
[@StruckDamageBB] #IF CHECKCURRTARGETRACE = 0 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝被人物【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE> BREAK
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#IF CHECKCURRTARGETRACE = 2 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝被英雄【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>
2 A w3 ]0 K; z! {) ]# A9 T//;====================宝宝攻击前触发=================== //;QFunction-0.txt触发 [@AttackDamageBB] + y: h( s+ ?) _6 W6 u0 S
[@AttackDamageBB] #IF CHECKCURRTARGETRACE = 0 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了人物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> BREAK Q+ F5 b( Y9 A) E: t
#IF CHECKCURRTARGETRACE = 1 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了怪物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> BREAK
& x) p1 e$ k' M#IF CHECKCURRTARGETRACE = 2 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了英雄【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> n) k! ~/ J$ p! {
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