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人物宝宝攻击前触发 ;====================宝宝被攻击前触发=================== //;QFunction-0.txt触发 [@StruckDamageBB]
[@StruckDamageBB] #IF CHECKCURRTARGETRACE = 0 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝被人物【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE> BREAK
#IF CHECKCURRTARGETRACE = 2 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝被英雄【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>
//;====================宝宝攻击前触发=================== //;QFunction-0.txt触发 [@AttackDamageBB]
[@AttackDamageBB] #IF CHECKCURRTARGETRACE = 0 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了人物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> BREAK
#IF CHECKCURRTARGETRACE = 1 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了怪物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE> BREAK
#IF CHECKCURRTARGETRACE = 2 #ACT ChangeDamageValue 0 = 1000 SENDMSG 6 [<$USERNAME>]你的宝宝攻击了英雄【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>
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