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判断PK值* r# Q0 P1 [' o5 y2 t+ S
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procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
; o9 Z s8 c% z5 U& E7 e$ `begin
* g2 C5 d9 C6 L3 h7 B Npc.MessageBox(Player, Format('你的PK等级为%d,PK点数为%d', [Player.PkLevel, Player.PkPoint])); //Format函数为格式化显示/ E. q2 _0 e8 r% W: K
end;
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* [4 N5 J9 w. H0 Q; Lprocedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);" \: J2 f9 I; m
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I: Integer;' }+ Q h+ M- \3 `1 }' p% [$ |
P: TPlayObject;
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if Player.GroupOwner <> nil then //如果存在队长
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6 E7 I' c/ m' R2 O; Z for I := 0 to Player.GroupCount - 1 do //循环队伍里面的角色,Player.GroupCount为当前角色所在队伍的人数(包含当前角色)
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0 {* |# g8 G c5 c. {4 i. x P := Player.Group[I]; //取出一个角色
8 C0 C. c4 K' d5 o1 S if P <> nil then //如果角色不为空值: w+ s% m$ B; U$ A# y" _ r
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if S <> '' then: L8 y0 L6 }) r& j- J; j( h% H
S := S + ';';+ \4 ?/ |9 o3 _$ l c" a- z9 a
S := S + Format('职业:%d,等级:%d,名称:%s', [P.Job, P.Level, P.Name]); //将当前角色的信息拼接到字符串
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if S <> '' then
2 D/ m) g" M% ?' ~ Npc.MessageBox(Player, S); //如果字符串不为空则弹出对话框显示( u2 {9 y! {0 b' @
end;
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